World of warcraft

during fight

Adds: Refers to enemies that spawn or wander by during fights.

AoE: Area of Effect, a talent or skill that allows multiple targets to get damage simultaneously

Buff: a buff refers to a temporary beneficial spell or effect placed on a player.

Debuff: A debuff is the contrary of a buff. It is an effect that while it persists hampers the target in some way.

CC: Crowd Control, any of various mechanisms used temporarily to limit an enemy's movements or behavior, such as a mage casting polymorph (a.k.a. 'sheeping'), a hunter using ice trap, a priest casting shackle undead, or even a druid using Hibernate.

DD: direct damage, means the people who produce the direct damage, or we call them DDer.

DoT: Damage-Over-Time, usually referring to a spell or ability which harms an enemy over a period of time.

DPS: Damage per second is a measure of the damage dealt by a person or group over one second.

healer:

HoT: Heal over Time. When a skill heals for an amount over a duration of time.

Loot:

MT: Most commonly used for Main Tank when in Raids/Instances. Tank means the

ST: slave tank

OOM: Out of Mana, unable to cast spells.

OT : off tank , that means

RL: raid leader